Dan Rawlinson

Hi! I'm a passionate Game Dev coding and creating immersive gaming experiences. Proficient with Unity and C# scripting, with experience with Unreal Engine. I've worked on multiple team projects as lead programmer, contributing gameplay mechanics and technical implementation. I'm constantly pushing my skills further and exploring new ways to bring ideas to life.Thanks for checking out my website.


Projects

Hurry Up Hati

2024 | Unity | Solo

This is time based game where the aim it so complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects including 2D Asset Design and Animation. This was my first experience with the Unity Editor and animation.


Candy Corporate

2024 | Unity | Team Size: 4 (Lead Programmer)

This was a university project made in about 3 months, it was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of you flashlight, making some of the moments incredibly intense.


Escape The Moon

2024 | Unreal | Solo

This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Obviously heavily inspired from the Call of Duty: Zombies series. For my first project in Unreal Engine it was ok.. I guess, it looks pretty. Also made most of the assets myself as part of my 3D Game Asses module.


Hell's Champion

2025 | Unity | Team Size: 3 (Programmer)

Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left you select an ability to discard. The game is over once you have no more abilities.


The Vessel

2025 | Unity | Solo

This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familliar with the development of VR game but try to create an atmosphere using lighting and post processing effects.